Technologies
This page is for people who want to know more about the tools and building blocks used for our software development services.
Godot and GDScript
We build software using the GDScript language in the Godot Game Engine. Originally geared toward video games, Godot also provides a rich array of tools for developping graphical user interfaces for desktop applications (the Godot Editor itself is built using Godot), as well as tools to interact with the operating system; the GDScript language is also very accessible, which allows you to understand it easily and make your own changes, should you want to do so.
GitLab
We host our code on a private GitLab repository and provide you with acces to it. You can follow the development history, download or redownload any released version of the software, open support tickets, or even publish your own changes to the source code.
Self-made tools
We also build and maintain our own tools to suit our workflow; those tools evolve along the various projects we undertake.
Open-source as a priority
Linux, Godot, git, GitLab… Using free/libre open-source software (or providing a free edition in addition to commercial offerings) is both ideological and pragmatic: not only does it encourage the sharing of knowledge, it also reduces costs without sacrificing productivity, and gives us the choice to use the technologies we want without becoming dependent on paid services.